OnPlayerChangeNick: Difference between revisions
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==Example== | ==Example== | ||
<section name="Server Example 1" class="server" show="true"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function nickChangeHandler(oldNick, newNick) | function nickChangeHandler(oldNick, newNick) | ||
Line 32: | Line 33: | ||
-- add an event handler | -- add an event handler | ||
addEventHandler("onPlayerChangeNick", getRootElement(), nickChangeHandler) | addEventHandler("onPlayerChangeNick", getRootElement(), nickChangeHandler) | ||
</syntaxhighlight> | {{New items|3.0160|1.5.3|</syntaxhighlight></section> | ||
This function checks if the nickname of a player was changed by a script, if so, a message is shown in the server logs. | |||
This | <section name="Server Example 2" class="server" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | function wasNickChangedByUser(oldNick, newNick, changedByUser) | ||
if (changedByUser == false) then -- check if the nickname was not changed by the user | |||
outputServerLog("Player "..oldNick.."'s name was changed to "..newNick.." by a script") -- output to the server's logs | |||
end | |||
end | end | ||
addEventHandler("onPlayerChangeNick", getRootElement(), | addEventHandler("onPlayerChangeNick", getRootElement(), wasNickChangedByUser) -- add an event handler | ||
</syntaxhighlight> | </syntaxhighlight></section>|9765}} | ||
==Issues== | ==Issues== |
Revision as of 11:41, 22 October 2016
This event is triggered when a player changes his nickname.
Parameters
string oldNick, string newNick, bool changedByUser
- oldNick: the nickname the player had before.
- newNick: the new nickname of the player.
- changedByUser: whether the name was changed using setPlayerName or by the user
Source
The source of this event is the player that changed his nick
Cancel effect
Cancelling this event depends on how it is called, if it is called by the scripting event then it is NOT cancelable. If it is called from the /nick command it IS cancelable. If this event is cancelled and can be cancelled then the name will not change.
Example
Click to collapse [-]
Server Example 1function nickChangeHandler(oldNick, newNick) -- check if there's account with newNick as username if getAccount(newNick) then outputChatBox("Sorry, there already exists an account with your new nickname as username.", source, 0, 255, 0) outputChatBox("Please choose another one.", source, 0, 255, 0) -- cancel the event to prevent the nick from being changed cancelEvent() end end -- add an event handler addEventHandler("onPlayerChangeNick", getRootElement(), nickChangeHandler) {{New items|3.0160|1.5.3|
This function checks if the nickname of a player was changed by a script, if so, a message is shown in the server logs.
Click to collapse [-]
Server Example 2function wasNickChangedByUser(oldNick, newNick, changedByUser) if (changedByUser == false) then -- check if the nickname was not changed by the user outputServerLog("Player "..oldNick.."'s name was changed to "..newNick.." by a script") -- output to the server's logs end end addEventHandler("onPlayerChangeNick", getRootElement(), wasNickChangedByUser) -- add an event handler
|9765}}
Issues
Template:GH IssueIssue ID | Description |
---|---|
#7362 | onPlayerChangeNick triggered when nick doesn't changed |
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled