OnPlayerClick: Difference between revisions

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{{Needs_Checking|Lua and MTA do not like 2DposX and 2DposY stored varibles by the event}}
__NOTOC__
{{Server event}}
This event is triggered when a player clicks using the mouse cursor.


[[Category:Incomplete Event]]
==Parameters==
<syntaxhighlight lang="lua">
string mouseButton, string buttonState, element clickedElement, float worldPosX, float worldPosY, float worldPosZ, float screenPosX, float screenPosY
</syntaxhighlight>


__NOTOC__
*'''mouseButton''': a [[string]] representing the mouse button that was pressed. Value can be ''left'', ''middle'' or ''right''.
This event is triggered when a player clicks an element with the mouse cursor.
*'''buttonState''': a [[string]] representing the button state. Value can be ''up'' or ''down''.
*'''clickedElement''': the [[element]] the [[player]] clicked on. This value is ''nil'' if none.
*'''worldPosX''': the X position in the world the [[player]] clicked on.
*'''worldPosY''': the Y position in the world the [[player]] clicked on.
*'''worldPosZ''': the Z position in the world the [[player]] clicked on.
*'''screenPosX''': the X position on the screen the [[player]] clicked on.
*'''screenPosY''': the Y position on the screen the [[player]] clicked on.


==Syntax==  
==Source==
<syntaxhighlight lang="lua">
The [[event system#Event source|source]] of this event is the [[player]] that clicked.
void onPlayerClick ( string button, string state, element clickedElement, float posX, float posY, float posZ, float 2DposX, float 2DposY )
</syntaxhighlight>


==Example==  
==Example==  
This example does...
This example outputs the state of the button they just pressed.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function outputClick(mouseButton, buttonState)
blabhalbalhb --abababa
outputChatBox("Your "..mouseButton.." mouse button is now "..buttonState,source,255,255,0) -- output the state of the button they just pressed.
--This line does this...
end
mooo
addEventHandler("onPlayerClick", root, outputClick) -- When a player clicks trigger the outputClick function
</syntaxhighlight>
</syntaxhighlight>
{{See also/Server event|Player events}}

Latest revision as of 14:58, 31 December 2022

This event is triggered when a player clicks using the mouse cursor.

Parameters

string mouseButton, string buttonState, element clickedElement, float worldPosX, float worldPosY, float worldPosZ, float screenPosX, float screenPosY
  • mouseButton: a string representing the mouse button that was pressed. Value can be left, middle or right.
  • buttonState: a string representing the button state. Value can be up or down.
  • clickedElement: the element the player clicked on. This value is nil if none.
  • worldPosX: the X position in the world the player clicked on.
  • worldPosY: the Y position in the world the player clicked on.
  • worldPosZ: the Z position in the world the player clicked on.
  • screenPosX: the X position on the screen the player clicked on.
  • screenPosY: the Y position on the screen the player clicked on.

Source

The source of this event is the player that clicked.

Example

This example outputs the state of the button they just pressed.

function outputClick(mouseButton, buttonState)
	outputChatBox("Your "..mouseButton.." mouse button is now "..buttonState,source,255,255,0) -- output the state of the button they just pressed.
end
addEventHandler("onPlayerClick", root, outputClick) -- When a player clicks trigger the outputClick function

See Also

Player events


Event functions