OnPlayerCommand: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server event}} | {{Server event}} | ||
This event is triggered when a player | This event is triggered when a player issues a command. | ||
{{Note|This event triggers regardless of whether the command exists or not. Also, typing anything in chat will execute command "say", so this event will be triggered on every chat message as well.}} | |||
==Parameters== | ==Parameters== |
Revision as of 21:38, 3 April 2013
This event is triggered when a player issues a command.
Parameters
string command
Source
The source of this event is the player who tried to execute a command
Cancel effect
The command will not be executed
Example
This example prevents players executing more than 5 commands a second, recommended for all servers
local commandSpam = {} function preventCommandSpam() if (not commandSpam[source]) then commandSpam[source] = 1 -- New person so add to table elseif (commandSpam[source] == 5) then cancelEvent() outputChatBox("Please refrain from command spamming!", source, 255, 0, 0) -- This person is command spamming! else commandSpam[source] = commandSpam[source] + 1 -- Add one to the table end end addEventHandler("onPlayerCommand", root, preventCommandSpam) setTimer(function() commandSpam = {} end, 1000, 0) -- Clear the table every second
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled