OnPlayerConnect: Difference between revisions
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(Added version parameter) |
(Clarification of playerVersion parameter) |
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*'''playerSerial''': The player's serial number. | *'''playerSerial''': The player's serial number. | ||
''Extra parameter from 1.0.2 onwards:'' | ''Extra parameter from 1.0.2 onwards:'' | ||
*'''playerVersion''': The player's MTA version in pure numerical form, e.g. | *'''playerVersion''': The player's MTA version in pure numerical form, e.g. ''''256'''' for 1.0, ''''257'''' for 1.0.1, etc. | ||
==Cancel effect== | ==Cancel effect== |
Revision as of 04:10, 28 October 2009
This event is triggered when a player attempts to connect to the server.
Parameters
string playerNick, string playerIP, string playerUsername, string playerSerial, int playerVersion
- playerNick: The player's current nickname.
- playerIP: The player's current IP.
- playerUsername: The player's community username.
- playerSerial: The player's serial number.
Extra parameter from 1.0.2 onwards:
- playerVersion: The player's MTA version in pure numerical form, e.g. '256' for 1.0, '257' for 1.0.1, etc.
Cancel effect
If this event is canceled, the player will be disconnected with an error message saying the reason specified in cancelEvent or "Disconnected: server refused the connection" if none was specified.
Example
This example cancels connection attempts of people who use the nick "Player" or outputs some data about the connecting player otherwise.
--when a player connects function playerConnect (playerNick, playerIP, playerUsername, playerSerial, playerVersion) if playerNick == "Player" then --check if his nick is "Player" cancelEvent(true,"The nick \"Player\" is not allowed, please change it to something else. You can change your nick in Settings menu Multiplayer tab.") --in that case refuse the connection else --output some data about the player outputChatBox (playerNick.." just connected to the server.") outputChatBox ("IP: "..playerIP.." Username: "..playerUsername.." Serial: "..playerSerial) end end --add the playerConnect function as a handler for onPlayerConnect addEventHandler ("onPlayerConnect", getRootElement(), playerConnect)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled