OnPlayerContact: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(5 intermediate revisions by 5 users not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{Server event}}
{{Server event}}
This event is triggered when a player stands on an element.
This event is triggered when a player stands on a different element than before.


==Parameters==
==Parameters==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
element previous, element current
element previousElement, element currentElement
</syntaxhighlight>  
</syntaxhighlight>  


*'''previous''': the [[element]] player was standing on before.
*'''previousElement''': the [[element]] [[player]] was standing on before. ''nil'' if none.
*'''current''': the new [[element]] that the player is standing on.
*'''currentElement''': the new [[element]] that the [[player]] is standing on now. ''nil'' if none.


==Source==
==Source==
Line 25: Line 25:
</syntaxhighlight>
</syntaxhighlight>


==See Also==
{{See also/Server event|Player events}}
{{Event_functions}}

Latest revision as of 03:01, 27 September 2018

This event is triggered when a player stands on a different element than before.

Parameters

element previousElement, element currentElement
  • previousElement: the element player was standing on before. nil if none.
  • currentElement: the new element that the player is standing on now. nil if none.

Source

The source of this event is the player who hit an element.

Example

This example outputs the element type of an element you have hit

function outputElementType ( prev, current )
	if ( current ) then
		outputChatBox ( "You have hit an "..getElementType ( current ) )
	end
end
addEventHandler ( "onPlayerContact", getRootElement(), outputElementType )

See Also

Player events


Event functions