OnPlayerJoin: Difference between revisions

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-- sets colors when player join
-- sets colors when player join
function onJoin ()
function onJoin ()
g_Red, g_Green, g_Blue = randInt (50, 255), randInt (50, 255), randInt (50, 255)
g_Red, g_Green, g_Blue = math.random (50, 255), math.random (50, 255), math.random (50, 255)
end
end
-- checks if player has sent a message
-- checks if player has sent a message

Revision as of 15:44, 2 January 2009

This event is triggered when a player joins the server.

Parameters

No parameters.

Source

The source of this event is the player who joined.

Example

This example gets the joined client's name and sends him a welcome message including his name.

-- we register greetPlayer as a handler for the event
function greetPlayer ( )
	-- we store the player's name
	local joinedPlayerName = getClientName ( source )
	local serverName = getServerName( )
	-- and send him a greeting
	outputChatBox ( "Welcome " .. joinedPlayerName .. " to ".. serverName .."!" , source, 255, 255, 255 )
end
addEventHandler ( "onPlayerJoin", getRootElement(), greetPlayer )

This example sets random color to every player who joins.

-- sets colors when player join
function onJoin ()
	g_Red, g_Green, g_Blue = math.random (50, 255), math.random (50, 255), math.random (50, 255)
end
-- checks if player has sent a message
function onChat ( message, messageType )
	if messageType == 0 then
		local root = getRootElement()
		outputChatBox ( getClientName ( source ) .. ": #E0D0B0" .. message, getRootElement(), g_Red, g_Green, g_Blue, true )
		cancelEvent()
	end
end
addEventHandler ( "onPlayerJoin", getRootElement(), onJoin)
addEventHandler ( "onPlayerChat", getRootElement(), onChat )

See Also

Player events


Event functions