OnPlayerJoin: Difference between revisions
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This example sets random color to every player who joins. | This example sets random color to every player who joins. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- create a table to save the color | |||
ChatColors = {} | |||
-- sets colors when player join | -- sets colors when player join | ||
function onJoin () | function onJoin () | ||
-- create a table to add rgb values. Index will be the player element | |||
ChatColors[source] = {math.random (50, 255), math.random (50, 255), math.random (50, 255)} | |||
end | end | ||
-- checks if player has sent a message | -- checks if player has sent a message | ||
function onChat ( message, messageType ) | function onChat ( message, messageType ) | ||
if messageType == 0 then | if messageType == 0 then | ||
-- use the table to get the saved rgb values | |||
outputChatBox ( getPlayerName ( source ) .. ": #E0D0B0" .. message, getRootElement(), | outputChatBox ( getPlayerName ( source ) .. ": #E0D0B0" .. message, getRootElement(), ChatColors[source][1], ChatColors[source][2], ChatColors[source][3], true ) | ||
cancelEvent() | cancelEvent() | ||
end | end |
Revision as of 17:15, 30 January 2014
This event is triggered when a player joins the server.
Parameters
No parameters.
Source
The source of this event is the player who joined.
Example
This example gets the joined client's name and sends him a welcome message including his name.
-- we register greetPlayer as a handler for the event function greetPlayer ( ) -- we store the player's name local joinedPlayerName = getPlayerName ( source ) local serverName = getServerName( ) -- and send him a greeting outputChatBox ( "Welcome " .. joinedPlayerName .. " to ".. serverName .."!" , source, 255, 255, 255 ) end addEventHandler ( "onPlayerJoin", getRootElement(), greetPlayer )
This example sets random color to every player who joins.
-- create a table to save the color ChatColors = {} -- sets colors when player join function onJoin () -- create a table to add rgb values. Index will be the player element ChatColors[source] = {math.random (50, 255), math.random (50, 255), math.random (50, 255)} end -- checks if player has sent a message function onChat ( message, messageType ) if messageType == 0 then -- use the table to get the saved rgb values outputChatBox ( getPlayerName ( source ) .. ": #E0D0B0" .. message, getRootElement(), ChatColors[source][1], ChatColors[source][2], ChatColors[source][3], true ) cancelEvent() end end addEventHandler ( "onPlayerJoin", getRootElement(), onJoin) addEventHandler ( "onPlayerChat", getRootElement(), onChat )
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled