OnPlayerJoin: Difference between revisions
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addEventHandler ( "onPlayerChat", getRootElement(), onChat ) | addEventHandler ( "onPlayerChat", getRootElement(), onChat ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
<section name="Example 1" class="server" show="true"> | |||
This example rediercts any player joins to the server automatically to any other server, add the script for admin group. | |||
<syntaxhighlight lang="lua"> | |||
function Redirect() | |||
redirectPlayer (source, "server ip", "server port") | |||
end --End function | |||
addEventHandler("onPlayerJoin", getRootElement(), Redirect) | |||
</syntaxhighlight> | |||
</section> | |||
{{See also/Server event|Player events}} | {{See also/Server event|Player events}} |
Revision as of 16:06, 17 November 2016
This event is triggered when a player joins the server.
Parameters
No parameters.
Source
The source of this event is the player who joined.
Example
This example gets the joined client's name and sends him a welcome message including his name.
-- we register greetPlayer as a handler for the event function greetPlayer ( ) -- we store the player's name local joinedPlayerName = getPlayerName ( source ) local serverName = getServerName( ) -- and send him a greeting outputChatBox ( "Welcome " .. joinedPlayerName .. " to ".. serverName .."!" , source, 255, 255, 255 ) end addEventHandler ( "onPlayerJoin", getRootElement(), greetPlayer )
This example sets random color to every player who joins.
-- create a table to save the color ChatColors = {} -- sets colors when player join function onJoin () -- create a table to add rgb values. Index will be the player element ChatColors[source] = {math.random (50, 255), math.random (50, 255), math.random (50, 255)} end -- checks if player has sent a message function onChat ( message, messageType ) if messageType == 0 then -- use the table to get the saved rgb values outputChatBox ( getPlayerName ( source ) .. ": #E0D0B0" .. message, getRootElement(), ChatColors[source][1], ChatColors[source][2], ChatColors[source][3], true ) cancelEvent() end end addEventHandler ( "onPlayerJoin", getRootElement(), onJoin) addEventHandler ( "onPlayerChat", getRootElement(), onChat )
Click to collapse [-]
Example 1This example rediercts any player joins to the server automatically to any other server, add the script for admin group.
function Redirect() redirectPlayer (source, "server ip", "server port") end --End function addEventHandler("onPlayerJoin", getRootElement(), Redirect)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled