OnPlayerLogin: Difference between revisions
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(Page created by robhol) |
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This example just outputs to the player console that a player in one account logged into an another account: | This example just outputs to the player console that a player in one account logged into an another account: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local root = getRootElement() | |||
addEventHandler("onPlayerLogin", root, | |||
function() | |||
outputChatBox(getPlayerName(source).." has logged in!", root) | |||
end | |||
) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Player events}} | {{See also/Server event|Player events}} |
Revision as of 16:31, 4 April 2009
This event is triggered when a player logs into their account in-game.
Parameters
account thePreviousAccount, account theCurrentAccount, bool autoLogin
- thePreviousAccount: The account the player was logged into before
- theCurrentAccount: The account the player logged into just now
- autoLogin: Whether this login was a result of an autologin
Source
The source of this event is the player element that just logged in.
Example
This example just outputs to the player console that a player in one account logged into an another account:
local root = getRootElement() addEventHandler("onPlayerLogin", root, function() outputChatBox(getPlayerName(source).." has logged in!", root) end )
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled