OnPlayerLogin: Difference between revisions
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</syntaxhighlight> | </syntaxhighlight> | ||
This example is Firewall Account Player by serial on Login | |||
<syntaxhighlight lang="lua"> | |||
Firewall = | |||
{ | |||
[ 'AccountName' ] = 'SerialPlayer', | |||
[ '3ash8' ] = '9C9F3B55D9D7BB7135FF274D3BF444E4', | |||
[ 'test5' ] = '1D6F76CF8D7193792D13789849498452', | |||
} | |||
addEventHandler ( 'onPlayerLogin', getRootElement ( ), | |||
function ( _, theCurrentAccount ) | |||
local Serial = Firewall[getAccountName(theCurrentAccount)] | |||
if ( Serial ) then | |||
if Serial ~= getPlayerSerial ( source ) then | |||
banPlayer ( source, false, false, true, getRootElement ( ), 'reason ban' ) | |||
end | |||
end | |||
end | |||
) | |||
</syntaxhighlight> | |||
{{See also/Server event|Player events}} | {{See also/Server event|Player events}} |
Revision as of 07:24, 15 December 2012
This event is triggered when a player logs into their account in-game.
Parameters
account thePreviousAccount, account theCurrentAccount, bool autoLogin
- thePreviousAccount: The account the player was logged into before
- theCurrentAccount: The account the player logged into just now
- autoLogin: Whether this login was a result of an autologin
Source
The source of this event is the player element that just logged in.
Cancel effect
If this event is canceled the player will not be logged in.
Example
This example just outputs to the player console that a player in one account logged into an another account:
-- root = getElementRoot() addEventHandler("onPlayerLogin", root, function() outputChatBox(getPlayerName(source).." has logged in!", root) end )
This example is Firewall Account Player by serial on Login
Firewall = { [ 'AccountName' ] = 'SerialPlayer', [ '3ash8' ] = '9C9F3B55D9D7BB7135FF274D3BF444E4', [ 'test5' ] = '1D6F76CF8D7193792D13789849498452', } addEventHandler ( 'onPlayerLogin', getRootElement ( ), function ( _, theCurrentAccount ) local Serial = Firewall[getAccountName(theCurrentAccount)] if ( Serial ) then if Serial ~= getPlayerSerial ( source ) then banPlayer ( source, false, false, true, getRootElement ( ), 'reason ban' ) end end end )
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled