OnPlayerLogin: Difference between revisions
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(Changed spelling and example code) |
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) | ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
This example | This example allows only hardcoded serials to access given accounts. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Firewall = | Firewall = | ||
{ | { | ||
-- [ 'accountName' ] = 'playerSerial', | |||
[ '3ash8' ] = '9C9F3B55D9D7BB7135FF274D3BF444E4', | [ '3ash8' ] = '9C9F3B55D9D7BB7135FF274D3BF444E4', | ||
[ 'test5' ] = '1D6F76CF8D7193792D13789849498452', | [ 'test5' ] = '1D6F76CF8D7193792D13789849498452', | ||
Line 42: | Line 42: | ||
if ( Serial ) then | if ( Serial ) then | ||
if Serial ~= getPlayerSerial ( source ) then | if Serial ~= getPlayerSerial ( source ) then | ||
outputChatBox( "Sorry, you're not allowed to access this account.", source) | |||
cancelEvent( true ) | |||
end | end | ||
end | end |
Revision as of 09:21, 15 December 2012
This event is triggered when a player logs into their account in-game.
Parameters
account thePreviousAccount, account theCurrentAccount, bool autoLogin
- thePreviousAccount: The account the player was logged into before
- theCurrentAccount: The account the player logged into just now
- autoLogin: Whether this login was a result of an autologin
Source
The source of this event is the player element that just logged in.
Cancel effect
If this event is canceled the player will not be logged in.
Example
This example just outputs to the player console that a player in one account logged into an another account:
-- root = getElementRoot() addEventHandler("onPlayerLogin", root, function() outputChatBox(getPlayerName(source).." has logged in!", root) end )
This example allows only hardcoded serials to access given accounts.
Firewall = { -- [ 'accountName' ] = 'playerSerial', [ '3ash8' ] = '9C9F3B55D9D7BB7135FF274D3BF444E4', [ 'test5' ] = '1D6F76CF8D7193792D13789849498452', } addEventHandler ( 'onPlayerLogin', getRootElement ( ), function ( _, theCurrentAccount ) local Serial = Firewall[getAccountName(theCurrentAccount)] if ( Serial ) then if Serial ~= getPlayerSerial ( source ) then outputChatBox( "Sorry, you're not allowed to access this account.", source) cancelEvent( true ) end end end )
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled