OnPlayerLogin: Difference between revisions
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==Parameters== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
account thePreviousAccount, account theCurrentAccount | account thePreviousAccount, account theCurrentAccount | ||
</syntaxhighlight> | </syntaxhighlight> | ||
*'''thePreviousAccount''': The account the player was logged into before | *'''thePreviousAccount''': The account the player was logged into before | ||
*'''theCurrentAccount''': The account the player logged into just now | *'''theCurrentAccount''': The account the player logged into just now | ||
==Source== | ==Source== |
Revision as of 20:57, 30 August 2016
This event is triggered when a player logs into their account in-game.
Parameters
account thePreviousAccount, account theCurrentAccount
- thePreviousAccount: The account the player was logged into before
- theCurrentAccount: The account the player logged into just now
Source
The source of this event is the player element that just logged in.
Cancel effect
If this event is canceled the player will not be logged in.
Example
This example just outputs to the player console that a player in one account logged into an another account:
-- root = getElementRoot() addEventHandler("onPlayerLogin", root, function() outputChatBox(getPlayerName(source).." has logged in!", root) end )
This example allows only hardcoded serials to access given accounts.
Firewall = { -- [ 'accountName' ] = 'playerSerial', [ '3ash8' ] = '9C9F3B55D9D7BB7135FF274D3BF444E4', [ 'test5' ] = '1D6F76CF8D7193792D13789849498452', } addEventHandler ( 'onPlayerLogin', getRootElement ( ), function ( _, theCurrentAccount ) local Serial = Firewall[getAccountName(theCurrentAccount)] if ( Serial ) then if Serial ~= getPlayerSerial ( source ) then outputChatBox( "Sorry, you're not allowed to access this account.", source) cancelEvent( true ) end end end )
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled