OnPlayerLogin: Difference between revisions
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</syntaxhighlight> | </syntaxhighlight> | ||
*'''thePreviousAccount''': | *'''thePreviousAccount''': The [[account]] the player was logged into before. | ||
*'''theCurrentAccount''': | *'''theCurrentAccount''': The [[account]] the player logged into just now. | ||
==Source== | ==Source== | ||
Line 20: | Line 20: | ||
This example just outputs to the player console that a player in one account logged into an another account: | This example just outputs to the player console that a player in one account logged into an another account: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler("onPlayerLogin", root, | addEventHandler("onPlayerLogin", root, | ||
function() | function() | ||
Line 39: | Line 38: | ||
function ( _, theCurrentAccount ) | function ( _, theCurrentAccount ) | ||
local Serial = Firewall[getAccountName(theCurrentAccount)] | local Serial = Firewall[getAccountName(theCurrentAccount)] | ||
if | if Serial and Serial ~= getPlayerSerial ( source ) then | ||
outputChatBox( "Sorry, you're not allowed to access this account.", source) | |||
cancelEvent( true ) | |||
end | end | ||
end | end | ||
) | ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Player events}} | {{See also/Server event|Player events}} | ||
[[ru:onPlayerLogin]] | [[ru:onPlayerLogin]] |
Latest revision as of 17:02, 27 November 2021
This event is triggered when a player logs into their account in-game.
Parameters
account thePreviousAccount, account theCurrentAccount
- thePreviousAccount: The account the player was logged into before.
- theCurrentAccount: The account the player logged into just now.
Source
The source of this event is the player element that just logged in.
Cancel effect
If this event is canceled the player will not be logged in.
Example
This example just outputs to the player console that a player in one account logged into an another account:
addEventHandler("onPlayerLogin", root, function() outputChatBox(getPlayerName(source).." has logged in!", root) end )
This example allows only hardcoded serials to access given accounts.
Firewall = { -- [ 'accountName' ] = 'playerSerial', [ '3ash8' ] = '9C9F3B55D9D7BB7135FF274D3BF444E4', [ 'test5' ] = '1D6F76CF8D7193792D13789849498452', } addEventHandler ( 'onPlayerLogin', getRootElement ( ), function ( _, theCurrentAccount ) local Serial = Firewall[getAccountName(theCurrentAccount)] if Serial and Serial ~= getPlayerSerial ( source ) then outputChatBox( "Sorry, you're not allowed to access this account.", source) cancelEvent( true ) end end )
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch