OnPlayerLogin: Difference between revisions

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*'''thePreviousAccount''': The account the player was logged into before.
*'''thePreviousAccount''': the [[account]] the player was logged into before.
*'''theCurrentAccount''': The account the player logged into just now.
*'''theCurrentAccount''': the [[account]] the player logged into just now.


==Source==
==Source==

Revision as of 21:42, 2 April 2018

This event is triggered when a player logs into their account in-game.

Parameters

account thePreviousAccount, account theCurrentAccount
  • thePreviousAccount: the account the player was logged into before.
  • theCurrentAccount: the account the player logged into just now.

Source

The source of this event is the player element that just logged in.

Cancel effect

If this event is canceled the player will not be logged in.

Example

This example just outputs to the player console that a player in one account logged into an another account:

-- root = getElementRoot()
addEventHandler("onPlayerLogin", root,
  function()
    outputChatBox(getPlayerName(source).." has logged in!", root)
  end
)

This example allows only hardcoded serials to access given accounts.

Firewall = 
{
--  [ 'accountName' ] = 'playerSerial',
    [ '3ash8' ] = '9C9F3B55D9D7BB7135FF274D3BF444E4',
    [ 'test5' ] = '1D6F76CF8D7193792D13789849498452',
}
 
addEventHandler ( 'onPlayerLogin', getRootElement ( ),
    function ( _, theCurrentAccount )
    local Serial = Firewall[getAccountName(theCurrentAccount)]
        if ( Serial ) then
            if Serial ~= getPlayerSerial ( source ) then
                outputChatBox( "Sorry, you're not allowed to access this account.", source)
                cancelEvent( true )
            end
        end
    end
)

See Also

Player events


Event functions