OnPlayerLogin: Difference between revisions

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ccw is fucking idiot, ban me
{{Server event}}
0018D12548DBC66CA878A20FD80577F2
__NOTOC__
This event is triggered when a player logs into their account in-game.
 
==Parameters==
<syntaxhighlight lang="lua">
account thePreviousAccount, account theCurrentAccount
</syntaxhighlight>
 
*'''thePreviousAccount''': The account the player was logged into before
*'''theCurrentAccount''': The account the player logged into just now
 
==Source==
The [[event system#Event source|source]] of this event is the player [[element]] that just logged in.
 
==Cancel effect==
If this event is canceled the player will not be logged in.
 
==Example==
This example just outputs to the player console that a player in one account logged into an another account:
<syntaxhighlight lang="lua">
-- root = getElementRoot()
addEventHandler("onPlayerLogin", root,
  function()
    outputChatBox(getPlayerName(source).." has logged in!", root)
  end
)
</syntaxhighlight>
This example allows only hardcoded serials to access given accounts.
<syntaxhighlight lang="lua">
Firewall =
{
--  [ 'accountName' ] = 'playerSerial',
    [ '3ash8' ] = '9C9F3B55D9D7BB7135FF274D3BF444E4',
    [ 'test5' ] = '1D6F76CF8D7193792D13789849498452',
}
addEventHandler ( 'onPlayerLogin', getRootElement ( ),
    function ( _, theCurrentAccount )
    local Serial = Firewall[getAccountName(theCurrentAccount)]
        if ( Serial ) then
            if Serial ~= getPlayerSerial ( source ) then
                outputChatBox( "Sorry, you're not allowed to access this account.", source)
                cancelEvent( true )
            end
        end
    end
)
</syntaxhighlight>
{{See also/Server event|Player events}}

Revision as of 14:05, 27 May 2017

This event is triggered when a player logs into their account in-game.

Parameters

account thePreviousAccount, account theCurrentAccount
  • thePreviousAccount: The account the player was logged into before
  • theCurrentAccount: The account the player logged into just now

Source

The source of this event is the player element that just logged in.

Cancel effect

If this event is canceled the player will not be logged in.

Example

This example just outputs to the player console that a player in one account logged into an another account:

-- root = getElementRoot()
addEventHandler("onPlayerLogin", root,
  function()
    outputChatBox(getPlayerName(source).." has logged in!", root)
  end
)

This example allows only hardcoded serials to access given accounts.

Firewall = 
{
--  [ 'accountName' ] = 'playerSerial',
    [ '3ash8' ] = '9C9F3B55D9D7BB7135FF274D3BF444E4',
    [ 'test5' ] = '1D6F76CF8D7193792D13789849498452',
}
 
addEventHandler ( 'onPlayerLogin', getRootElement ( ),
    function ( _, theCurrentAccount )
    local Serial = Firewall[getAccountName(theCurrentAccount)]
        if ( Serial ) then
            if Serial ~= getPlayerSerial ( source ) then
                outputChatBox( "Sorry, you're not allowed to access this account.", source)
                cancelEvent( true )
            end
        end
    end
)

See Also

Player events


Event functions