OnPlayerLogout: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 13: | Line 13: | ||
==Source== | ==Source== | ||
The [[event system#Event source|source]] of this event is the player that logged out. | The [[event system#Event source|source]] of this event is the player that logged out. | ||
==Cancel effect== | |||
If you cancel this event the player will not be logged out. | |||
==Example== | ==Example== |
Revision as of 15:30, 6 August 2010
This event is triggered when a user logs out of their account in-game.
Parameters
account thePreviousAccount, account theCurrentAccount
- thePreviousAccount: The account the client was logged in as
- theCurrentAccount: The account the client is a part of now (usually a guest account)
Source
The source of this event is the player that logged out.
Cancel effect
If you cancel this event the player will not be logged out.
Example
This example displays a message if the player logs out.
function loggedOut() outputChatBox( "You have successfully logged out!", source ) end addEventHandler("onPlayerLogout",getRootElement(),loggedOut)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled