OnPlayerMarkerHit: Difference between revisions
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(Fixed variable name incorrect (change dim to dimension)) |
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler('onPlayerMarkerHit', root, function(marker, dimension) | addEventHandler('onPlayerMarkerHit', root, function(marker, dimension) | ||
if not dimension then return end -- check if player is actually going into the marker | |||
outputChatBox('You have just entered a marker!', source, 255, 255, 0) -- output something | |||
end) | end) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Player events}} | {{See also/Server event|Player events}} |
Revision as of 14:52, 6 July 2024
This event is triggered when a player hits a marker.
Parameters
marker markerHit, bool matchingDimension
- markerHit: the marker the player hit.
- matchingDimension: a boolean representing whether the player and the hit marker are in the same dimension.
Source
The source of this event is the player that hit the marker.
Example
This example outputs when a player hits a marker.
addEventHandler('onPlayerMarkerHit', root, function(marker, dimension) if not dimension then return end -- check if player is actually going into the marker outputChatBox('You have just entered a marker!', source, 255, 255, 0) -- output something end)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled