OnPlayerMarkerHit: Difference between revisions

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(Fixed variable name incorrect (change dim to dimension))
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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler('onPlayerMarkerHit', root, function(marker, dimension)
addEventHandler('onPlayerMarkerHit', root, function(marker, dimension)
if not dimension then return end -- check if player is actually going into the marker
    if not dimension then return end -- check if player is actually going into the marker
outputChatBox('You have just entered a marker!', source, 255, 255, 0) -- output something
    outputChatBox('You have just entered a marker!', source, 255, 255, 0) -- output something
end)
end)
</syntaxhighlight>
</syntaxhighlight>


{{See also/Server event|Player events}}
{{See also/Server event|Player events}}

Revision as of 14:52, 6 July 2024

This event is triggered when a player hits a marker.

[[{{{image}}}|link=|]] Note: This event is triggered for players only. Attaching this event to a marker does nothing.

Parameters

marker markerHit, bool matchingDimension

Source

The source of this event is the player that hit the marker.

Example

This example outputs when a player hits a marker.

addEventHandler('onPlayerMarkerHit', root, function(marker, dimension)
    if not dimension then return end -- check if player is actually going into the marker
    outputChatBox('You have just entered a marker!', source, 255, 255, 0) -- output something
end)

See Also

Player events


Event functions