OnPlayerMarkerHit: Difference between revisions
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This example outputs when a player hits a marker. | This example outputs when a player hits a marker. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler('onPlayerMarkerHit', root, function(marker, | addEventHandler('onPlayerMarkerHit', root, function(marker, matchingDimension) | ||
if not | if not matchingDimension then return end -- checks if the dimension of the player who activated the marker is the same as the one the marker is in (in this case, if not, it will stop here) | ||
outputChatBox('You have just entered a marker!', source, 255, 255, 0) -- output something | outputChatBox('You have just entered a marker!', source, 255, 255, 0) -- output something | ||
end) | end) |
Latest revision as of 14:54, 6 July 2024
This event is triggered when a player hits a marker.
Parameters
marker markerHit, bool matchingDimension
- markerHit: the marker the player hit.
- matchingDimension: a boolean representing whether the player and the hit marker are in the same dimension.
Source
The source of this event is the player that hit the marker.
Example
This example outputs when a player hits a marker.
addEventHandler('onPlayerMarkerHit', root, function(marker, matchingDimension) if not matchingDimension then return end -- checks if the dimension of the player who activated the marker is the same as the one the marker is in (in this case, if not, it will stop here) outputChatBox('You have just entered a marker!', source, 255, 255, 0) -- output something end)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled