OnPlayerMarkerHit: Difference between revisions

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m (Changed example, added note about attaching this event)
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This example outputs when a player hits a marker.
This example outputs when a player hits a marker.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler('onPlayerMarkerHit', root, function(marker, dimension)
addEventHandler('onPlayerMarkerHit', root, function(marker, matchingDimension)
if not dim then return end -- check if player is actually going into the marker
    if not matchingDimension then return end -- checks if the dimension of the player who activated the marker is the same as the one the marker is in (in this case, if not, it will stop here)
outputChatBox('You have just entered a marker!', source, 255, 255, 0) -- output something
    outputChatBox('You have just entered a marker!', source, 255, 255, 0) -- output something
end)
end)
</syntaxhighlight>
</syntaxhighlight>


{{See also/Server event|Player events}}
{{See also/Server event|Player events}}

Latest revision as of 14:54, 6 July 2024

This event is triggered when a player hits a marker.

[[{{{image}}}|link=|]] Note: This event is triggered for players only. Attaching this event to a marker does nothing.

Parameters

marker markerHit, bool matchingDimension

Source

The source of this event is the player that hit the marker.

Example

This example outputs when a player hits a marker.

addEventHandler('onPlayerMarkerHit', root, function(marker, matchingDimension)
    if not matchingDimension then return end -- checks if the dimension of the player who activated the marker is the same as the one the marker is in (in this case, if not, it will stop here)
    outputChatBox('You have just entered a marker!', source, 255, 255, 0) -- output something
end)

See Also

Player events


Event functions