OnPlayerMarkerHit: Difference between revisions
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==See Also== | |||
===Player events=== | |||
{{Player_events}} | |||
===Event functions=== | |||
{{Event functions}} |
Revision as of 02:14, 27 September 2018
This event is triggered when a player hits a marker.
Parameters
marker markerHit, bool matchingDimension
- markerHit: the marker the player hit.
- matchingDimension: a boolean representing whether the player and the hit marker are in the same dimension.
Source
The source of this event is the player that hit the marker.
Example
This example outputs when a player hits a marker.
function markerAlert(markerHit,matchingDimension) if (matchingDimension) then -- Make sure the player is in the same dimension as the marker (so they're actually going into it). outputChatBox("You have just entered a marker.",source,255,255,0) -- Output that they are. end end addEventHandler("onPlayerMarkerHit",getRootElement(),markerAlert)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled