OnPlayerMarkerLeave: Difference between revisions

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*'''markerLeft''': The marker the player left
*'''markerLeft''': the [[marker]] the [[player]] left.
*'''matchingDimension''': Whether the player and the marker he left are in the same dimension
*'''matchingDimension''': a [[boolean]] representing whether the [[player]] and the left [[marker]] are in the same [[dimension]].


==Source==
==Source==

Latest revision as of 03:01, 27 September 2018

This event is triggered when a player leaves the area of a marker.

Parameters

marker markerLeft, bool matchingDimension

Source

The source of this event is the player that left the marker.

Example

This example will output the name of the player that has left a specific marker to the chatbox.

-- Create our marker
marker = createMarker(1248,2012,123,"corona",7,255,255,255,255)

function someoneLeftMarker(markerLeft,matchingDimension)
   -- Output our message
   outputChatBox(getPlayerName(source).." has left the marker!",getRootElement(),255,0,0)
end
-- Add an event handler to trigger our function
addEventHandler("onPlayerMarkerLeave",marker,someoneLeftMarker)

See Also

Player events


Event functions