OnPlayerMarkerLeave: Difference between revisions

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(New page: Category:Incomplete Event __NOTOC__ This event is triggered when a player leaves a marker. ==Syntax== <syntaxhighlight lang="lua"> void onPlayerMarkerLeave ( marker hitmarker, bool matchingDimens...)
 
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[[Category:Incomplete Event]]
__NOTOC__
{{Server event}}
This event is triggered when a [[player]] leaves the area of a [[marker]].


__NOTOC__
==Parameters==
This event is triggered when a player leaves a marker.
 
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
void onPlayerMarkerLeave ( marker hitmarker, bool matchingDimension )   
marker markerLeft, bool matchingDimension
</syntaxhighlight>  
</syntaxhighlight>  
*'''markerLeft''': the [[marker]] the [[player]] left.
*'''matchingDimension''': a [[boolean]] representing whether the [[player]] and the left [[marker]] are in the same [[dimension]].
==Source==
The [[event system#Event source|source]] of this event is the [[player]] that left the marker.


==Example==  
==Example==  
This example does...
This example will output the name of the player that has left a specific marker to the chatbox.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
-- Create our marker
blabhalbalhb --abababa
marker = createMarker(1248,2012,123,"corona",7,255,255,255,255)
--This line does this...
 
mooo
function someoneLeftMarker(markerLeft,matchingDimension)
  -- Output our message
  outputChatBox(getPlayerName(source).." has left the marker!",getRootElement(),255,0,0)
end
-- Add an event handler to trigger our function
addEventHandler("onPlayerMarkerLeave",marker,someoneLeftMarker)
</syntaxhighlight>
</syntaxhighlight>
{{See also/Server event|Player events}}

Latest revision as of 03:01, 27 September 2018

This event is triggered when a player leaves the area of a marker.

Parameters

marker markerLeft, bool matchingDimension

Source

The source of this event is the player that left the marker.

Example

This example will output the name of the player that has left a specific marker to the chatbox.

-- Create our marker
marker = createMarker(1248,2012,123,"corona",7,255,255,255,255)

function someoneLeftMarker(markerLeft,matchingDimension)
   -- Output our message
   outputChatBox(getPlayerName(source).." has left the marker!",getRootElement(),255,0,0)
end
-- Add an event handler to trigger our function
addEventHandler("onPlayerMarkerLeave",marker,someoneLeftMarker)

See Also

Player events


Event functions