OnPlayerMarkerLeave: Difference between revisions
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Latest revision as of 03:01, 27 September 2018
This event is triggered when a player leaves the area of a marker.
Parameters
marker markerLeft, bool matchingDimension
- markerLeft: the marker the player left.
- matchingDimension: a boolean representing whether the player and the left marker are in the same dimension.
Source
The source of this event is the player that left the marker.
Example
This example will output the name of the player that has left a specific marker to the chatbox.
-- Create our marker marker = createMarker(1248,2012,123,"corona",7,255,255,255,255) function someoneLeftMarker(markerLeft,matchingDimension) -- Output our message outputChatBox(getPlayerName(source).." has left the marker!",getRootElement(),255,0,0) end -- Add an event handler to trigger our function addEventHandler("onPlayerMarkerLeave",marker,someoneLeftMarker)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled