OnPlayerModInfo: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Server event}}
{{Server event}}
This event is triggered when a player has modified certain files
This event is triggered when a player has modified certain files.
 
{{Note|Any resource using this event should call [[resendPlayerModInfo]] for each player in [[onResourceStart]]}}
==Parameters==
==Parameters==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">

Revision as of 01:51, 27 September 2013

This event is triggered when a player has modified certain files.

[[{{{image}}}|link=|]] Note: Any resource using this event should call resendPlayerModInfo for each player in onResourceStart

Parameters

string filename, table itemlist
  • filename: An string with the filename of the modified file
  • itemlist: A table with the details of each modification within the file

Source

The source of this event is the player

Example

This example prints all information into the chatbox


function handleOnPlayerModInfo ( filename, modList )
    -- Print player name and file name
    outputChatBox( getPlayerName(source) .. " " .. filename )

    -- Print details on each modification
    for idx,mod in ipairs(modList) do
        local line = tostring(idx) .. ")"
        for k,v in pairs(mod) do
            line = line .. " " .. tostring(k) .. "=" .. tostring(v)
        end
        outputChatBox( line )
    end
end
	
addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo )


This example checks modified files against a list and prints a warning in the chatbox


checkModels = { "m4.dff", "ak47.dff" }

function handleOnPlayerModInfo ( filename, modList )
    for _,mod in ipairs(modList) do			-- Check each modified item
        for _,checkName in ipairs(checkModels) do
            if mod.name == checkName then		-- See if modified item is in our check list
                outputChatBox ( "Not allowed to used modified weapons. Please restore " .. filename )
            end
        end
    end
end
	
addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo )

See Also

Player events


Event functions