OnPlayerModInfo: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server event}} | {{Server event}} | ||
This event is triggered when a player has modified certain files | This event is triggered when a player has modified certain files. | ||
{{Note|Any resource using this event should call [[resendPlayerModInfo]] for each player in [[onResourceStart]]}} | |||
==Parameters== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> |
Revision as of 01:51, 27 September 2013
This event is triggered when a player has modified certain files.
Parameters
string filename, table itemlist
- filename: An string with the filename of the modified file
- itemlist: A table with the details of each modification within the file
Source
The source of this event is the player
Example
This example prints all information into the chatbox
function handleOnPlayerModInfo ( filename, modList ) -- Print player name and file name outputChatBox( getPlayerName(source) .. " " .. filename ) -- Print details on each modification for idx,mod in ipairs(modList) do local line = tostring(idx) .. ")" for k,v in pairs(mod) do line = line .. " " .. tostring(k) .. "=" .. tostring(v) end outputChatBox( line ) end end addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo )
This example checks modified files against a list and prints a warning in the chatbox
checkModels = { "m4.dff", "ak47.dff" } function handleOnPlayerModInfo ( filename, modList ) for _,mod in ipairs(modList) do -- Check each modified item for _,checkName in ipairs(checkModels) do if mod.name == checkName then -- See if modified item is in our check list outputChatBox ( "Not allowed to used modified weapons. Please restore " .. filename ) end end end end addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo )
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled