OnPlayerModInfo: Difference between revisions
Jump to navigation
Jump to search
m (fix ver perhaps) |
m (rvert) |
||
Line 13: | Line 13: | ||
**'''id''': GTA model or texture id | **'''id''': GTA model or texture id | ||
**'''name''': GTA name | **'''name''': GTA name | ||
{{New items|3.06892|1.4 | {{New items|3.06892|1.4 r6902| | ||
**'''sizeX,sizeY,sizeZ''': The modified model size (If the item is a DFF) | **'''sizeX,sizeY,sizeZ''': The modified model size (If the item is a DFF) | ||
**'''originalSizeX,originalSizeY,originalSizeZ''': The unmodified model size (If the item is a DFF) | **'''originalSizeX,originalSizeY,originalSizeZ''': The unmodified model size (If the item is a DFF) |
Revision as of 14:57, 14 August 2015
This event is triggered when a player has modified certain files.
Parameters
string filename, table itemlist
- filename: An string with the filename of the modified file
- itemlist: A table with the details of each modification within the file.
- Possible keys for each sub-table are:
- id: GTA model or texture id
- name: GTA name
Source
The source of this event is the player
Example
This example prints all information into the chatbox
function handleOnPlayerModInfo ( filename, modList ) -- Print player name and file name outputChatBox( getPlayerName(source) .. " " .. filename ) -- Print details on each modification for idx,item in ipairs(modList) do outputChatBox( idx .. ") id:" .. item.id .. " name:" .. item.name ) if item.sizeX then outputChatBox( "size:" .. item.sizeX .. "," .. item.sizeY .. "," .. item.sizeZ ) outputChatBox( "originalSize:" .. item.originalSizeX .. "," .. item.originalSizeY .. "," .. item.originalSizeZ ) end if item.length then outputChatBox( "length:" .. item.length .. " md5:" .. item.md5 ) end end end addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo )
This example checks modified files against a list and prints a warning in the chatbox
checkModels = { "m4.dff", "ak47.dff" } function handleOnPlayerModInfo ( filename, modList ) for _,item in ipairs(modList) do -- Check each modified item for _,checkName in ipairs(checkModels) do if item.name == checkName then -- See if modified item is in our check list outputChatBox ( "Not allowed to used modified weapons. Please restore " .. filename ) end end end end addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo )
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled