OnPlayerModInfo: Difference between revisions
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addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo ) | addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo ) | ||
</syntaxhighlight> | |||
-- Ensure no one gets missed when the resource is (re)started | |||
addEventHandler( "onResourceStart", resourceRoot, | |||
function() | |||
for _,plr in ipairs( getElementsByType("player") ) do | |||
resendPlayerModInfo( plr ) | |||
end | |||
end | |||
)</syntaxhighlight> | |||
| Line 67: | Line 75: | ||
addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo ) | addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo ) | ||
-- Ensure no one gets missed when the resource is (re)started | |||
addEventHandler( "onResourceStart", resourceRoot, | |||
function() | |||
for _,plr in ipairs( getElementsByType("player") ) do | |||
resendPlayerModInfo( plr ) | |||
end | |||
end | |||
) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Player events}} | {{See also/Server event|Player events}} | ||
Revision as of 21:20, 3 December 2015
This event is triggered when a player has modified certain files.
Parameters
string filename, table itemlist
- filename: An string with the filename of the modified file
- itemlist: A table with the details of each modification within the file.
- Possible keys for each sub-table are:
- id: GTA model or texture id
- name: GTA name
- sizeX,sizeY,sizeZ: The modified model size (If the item is a DFF)
- originalSizeX,originalSizeY,originalSizeZ: The unmodified model size (If the item is a DFF)
- length: Length in bytes of the item
- md5: md5 of the item bytes
- sha256: sha256 of the item bytes
- paddedLength: Length in bytes of the item padded to 2048 byte boundary
- paddedMd5: md5 of the item bytes padded to 2048 byte boundary
- paddedSha256: sha256 of the item bytes padded to 2048 byte boundary
Source
The source of this event is the player
Example
This example prints all information into the chatbox
function handleOnPlayerModInfo ( filename, modList )
-- Print player name and file name
outputChatBox( getPlayerName(source) .. " " .. filename )
-- Print details on each modification
for idx,item in ipairs(modList) do
outputChatBox( idx .. ") id:" .. item.id .. " name:" .. item.name )
if item.sizeX then
outputChatBox( "size:" .. item.sizeX .. "," .. item.sizeY .. "," .. item.sizeZ )
outputChatBox( "originalSize:" .. item.originalSizeX .. "," .. item.originalSizeY .. "," .. item.originalSizeZ )
end
if item.length then
outputChatBox( "length:" .. item.length .. " md5:" .. item.md5 )
end
end
end
addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo )
-- Ensure no one gets missed when the resource is (re)started
addEventHandler( "onResourceStart", resourceRoot,
function()
for _,plr in ipairs( getElementsByType("player") ) do
resendPlayerModInfo( plr )
end
end
)
This example checks modified files against a list and prints a warning in the chatbox
checkModels = { "m4.dff", "ak47.dff" }
function handleOnPlayerModInfo ( filename, modList )
for _,item in ipairs(modList) do -- Check each modified item
for _,checkName in ipairs(checkModels) do
if item.name == checkName then -- See if modified item is in our check list
outputChatBox ( "Not allowed to used modified weapons. Please restore " .. filename )
end
end
end
end
addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo )
-- Ensure no one gets missed when the resource is (re)started
addEventHandler( "onResourceStart", resourceRoot,
function()
for _,plr in ipairs( getElementsByType("player") ) do
resendPlayerModInfo( plr )
end
end
)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled