OnPlayerModInfo: Difference between revisions
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==See Also== | |||
===Player events=== | |||
{{Player_events}} | |||
===Event functions=== | |||
{{Event functions}} | |||
Revision as of 02:14, 27 September 2018
This event is triggered when a player has modified certain files.
Parameters
string filename, table itemlist
- filename: a string with the filename of the modified file.
- itemlist: a table with the details of each modification within the file. Possible keys for each sub-table are:
- id: GTA model or texture id.
- name: GTA name.
- sizeX, sizeY, sizeZ: the modified model size (if the item is a DFF).
- originalSizeX, originalSizeY, originalSizeZ: the unmodified model size (if the item is a DFF).
- length: length in bytes of the item.
- md5: md5 of the item bytes.
- sha256: sha256 of the item bytes.
- paddedLength: length in bytes of the item padded to 2048 byte boundary.
- paddedMd5: md5 of the item bytes padded to 2048 byte boundary.
- paddedSha256: sha256 of the item bytes padded to 2048 byte boundary.
Source
The source of this event is the player.
Example
This example prints all modification information into the chatbox.
function handleOnPlayerModInfo ( filename, modList )
-- Print player name and file name
outputChatBox( getPlayerName(source) .. " " .. filename )
-- Print details on each modification
for idx,item in ipairs(modList) do
outputChatBox( idx .. ") id:" .. item.id .. " name:" .. item.name )
if item.sizeX then
outputChatBox( "size:" .. item.sizeX .. "," .. item.sizeY .. "," .. item.sizeZ )
outputChatBox( "originalSize:" .. item.originalSizeX .. "," .. item.originalSizeY .. "," .. item.originalSizeZ )
end
if item.length then
outputChatBox( "length:" .. item.length .. " md5:" .. item.md5 )
end
end
end
addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo )
-- Ensure no one gets missed when the resource is (re)started
addEventHandler( "onResourceStart", resourceRoot,
function()
for _,plr in ipairs( getElementsByType("player") ) do
resendPlayerModInfo( plr )
end
end
)
This example checks modified files against a list and prints a warning in the chatbox.
checkModels = { "m4.dff", "ak47.dff" }
function handleOnPlayerModInfo ( filename, modList )
for _,item in ipairs(modList) do -- Check each modified item
for _,checkName in ipairs(checkModels) do
if item.name == checkName then -- See if modified item is in our check list
outputChatBox ( "Not allowed to used modified weapons. Please restore " .. filename )
end
end
end
end
addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo )
-- Ensure no one gets missed when the resource is (re)started
addEventHandler( "onResourceStart", resourceRoot,
function()
for _,plr in ipairs( getElementsByType("player") ) do
resendPlayerModInfo( plr )
end
end
)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled