OnPlayerModInfo
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This event is triggered when a player has modified certain files.
Parameters
string filename, table itemlist
- filename: a string with the filename of the modified file.
- itemlist: a table with the details of each modification within the file. Possible keys for each sub-table are:
- id: GTA model or texture id.
- name: GTA name.
- sizeX, sizeY, sizeZ: the modified model size (if the item is a DFF).
- originalSizeX, originalSizeY, originalSizeZ: the unmodified model size (if the item is a DFF).
- length: length in bytes of the item.
- md5: md5 of the item bytes.
- sha256: sha256 of the item bytes.
- paddedLength: length in bytes of the item padded to 2048 byte boundary.
- paddedMd5: md5 of the item bytes padded to 2048 byte boundary.
- paddedSha256: sha256 of the item bytes padded to 2048 byte boundary.
Source
The source of this event is the player
Example
This example prints all information into the chatbox
function handleOnPlayerModInfo ( filename, modList ) -- Print player name and file name outputChatBox( getPlayerName(source) .. " " .. filename ) -- Print details on each modification for idx,item in ipairs(modList) do outputChatBox( idx .. ") id:" .. item.id .. " name:" .. item.name ) if item.sizeX then outputChatBox( "size:" .. item.sizeX .. "," .. item.sizeY .. "," .. item.sizeZ ) outputChatBox( "originalSize:" .. item.originalSizeX .. "," .. item.originalSizeY .. "," .. item.originalSizeZ ) end if item.length then outputChatBox( "length:" .. item.length .. " md5:" .. item.md5 ) end end end addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo ) -- Ensure no one gets missed when the resource is (re)started addEventHandler( "onResourceStart", resourceRoot, function() for _,plr in ipairs( getElementsByType("player") ) do resendPlayerModInfo( plr ) end end )
This example checks modified files against a list and prints a warning in the chatbox
checkModels = { "m4.dff", "ak47.dff" } function handleOnPlayerModInfo ( filename, modList ) for _,item in ipairs(modList) do -- Check each modified item for _,checkName in ipairs(checkModels) do if item.name == checkName then -- See if modified item is in our check list outputChatBox ( "Not allowed to used modified weapons. Please restore " .. filename ) end end end end addEventHandler ( "onPlayerModInfo", getRootElement(), handleOnPlayerModInfo ) -- Ensure no one gets missed when the resource is (re)started addEventHandler( "onResourceStart", resourceRoot, function() for _,plr in ipairs( getElementsByType("player") ) do resendPlayerModInfo( plr ) end end )
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled