OnPlayerMute: Difference between revisions
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==Parameters== | ==Parameters== | ||
No parameters. | |||
==Source== | ==Source== | ||
The source of this event is the player | The source of this event is the player who got muted. | ||
==Cancel effect== | ==Cancel effect== | ||
Line 19: | Line 19: | ||
addEventHandler("onPlayerMute", root, muted) | addEventHandler("onPlayerMute", root, muted) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Player events}} | {{See also/Server event|Player events}} |
Latest revision as of 03:01, 27 September 2018
This event is triggered when a player has been muted by setPlayerMuted.
Parameters
No parameters.
Source
The source of this event is the player who got muted.
Cancel effect
If this event is canceled, the player will not be muted.
Example
function muted() outputChatBox(getPlayerName(source) .. " has been muted.", root, 255, 0, 0) end addEventHandler("onPlayerMute", root, muted)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled