OnPlayerMute: Difference between revisions
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(Created page with "__NOTOC__ {{Server event}} This event is triggered when a player has been muted by setPlayerMuted. ==Parameters== ''none'' ==Cancel effect== If this event is [[Event system...") |
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function muted() | |||
outputChatBox(getPlayerName(source) .. " has been muted.", root, 255, 0, 0) | |||
end | |||
addEventHandler("onPlayerMute", root, muted) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Player events}} | {{See also/Server event|Player events}} |
Revision as of 13:04, 27 February 2014
This event is triggered when a player has been muted by setPlayerMuted.
Parameters
none
Cancel effect
If this event is canceled, the player will not be muted.
Example
function muted() outputChatBox(getPlayerName(source) .. " has been muted.", root, 255, 0, 0) end addEventHandler("onPlayerMute", root, muted)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled