OnPlayerPickupHit: Difference between revisions
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m (There is no "matchingDimension" in onPlayerPickupHit!) |
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==Parameters== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
pickup pickupHit | pickup pickupHit | ||
</syntaxhighlight> | </syntaxhighlight> | ||
*'''pickupHit''': The pickup the player hit | *'''pickupHit''': The pickup the player hit | ||
==Source== | ==Source== | ||
Line 23: | Line 22: | ||
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function armourBlock(pickup | function armourBlock(pickup) | ||
if (getPickupType(pickup) == 1) then -- If it's an armour pickup | if (getPickupType(pickup) == 1) then -- If it's an armour pickup | ||
cancelEvent() -- Cancel the event | cancelEvent() -- Cancel the event |
Revision as of 15:21, 29 November 2017
This event is triggered when a player hits a pickup.
Parameters
pickup pickupHit
- pickupHit: The pickup the player hit
Source
The source of this event is the player that hit the pickup.
Cancel effect
If this event is canceled, the player will not be able to pick up this pickup.
Example
This example disables the use of armour pickups.
function armourBlock(pickup) if (getPickupType(pickup) == 1) then -- If it's an armour pickup cancelEvent() -- Cancel the event outputChatBox("Armour pickups are disabled.",source,255,0,0) end end addEventHandler("onPlayerPickupHit",getRootElement(),armourBlock)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled