OnPlayerPickupLeave: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server event}} | {{Server event}} | ||
{{New feature/item|3. | {{New feature/item|3.0156|1.5.5|11783| | ||
This event is triggered when a [[player]] leaves a [[pickup]]. | This event is triggered when a [[player]] leaves a [[pickup]]. | ||
}} | }} |
Latest revision as of 11:19, 11 April 2021
This event is triggered when a player leaves a pickup.
Parameters
pickup pickupLeft
Source
This example creates a pickup and outputs a message to the chat box when a player leaves it.
local aPickup = createPickup ( 10.0, 10.0, 10.0, 2, 31, 3000, 50 ) --Create an M4 weapon pickup when script starts function leftWeaponPickup( pickup ) if pickup == aPickup then outputChatBox ( "You have left the M4 weapon pickup.", source ) --Display this message in the chat box end end addEventHandler ( "onPlayerPickupLeave", root, pickedUpWeaponCheck )
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled