OnPlayerPickupUse: Difference between revisions
Jump to navigation
Jump to search
JonChappell (talk | contribs) No edit summary |
No edit summary |
||
(6 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | |||
{{Server event}} | |||
This event is triggered when a player is standing on a pickup while not being in a vehicle. | |||
==Parameters== | |||
== | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
pickup thePickupToUse | |||
</syntaxhighlight> | </syntaxhighlight> | ||
*'''thePickupToUse''': the [[pickup]] the [[player]] is standing on and is about to pick up. | |||
==Source== | |||
The [[event system#Event source|source]] of this event is the [[player]] that is standing on a pickup. | |||
<!-- Only include this section below if cancelling the event has any effect. If you don't know if it does, ask a dev! --> | |||
==Cancel effect== | |||
If this event is [[Event system#Canceling|canceled]], the player will not be able to pick up this pickup. | |||
==Example== | ==Example== | ||
This example | This example outputs to the player that's using the pick that the pickup is either available/unavailable. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua">addEventHandler("onPlayerPickupUse",root,function(pickup) | ||
if(isPickupSpawned(pickup))then | |||
outputChatBox("The pickup your using is now available to use pick up again.",source) | |||
else | |||
outputChatBox("This pickup might be the last pickup to use ever again.",source) | |||
end | |||
end) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Player events}} |
Latest revision as of 03:02, 27 September 2018
This event is triggered when a player is standing on a pickup while not being in a vehicle.
Parameters
pickup thePickupToUse
Source
The source of this event is the player that is standing on a pickup.
Cancel effect
If this event is canceled, the player will not be able to pick up this pickup.
Example
This example outputs to the player that's using the pick that the pickup is either available/unavailable.
addEventHandler("onPlayerPickupUse",root,function(pickup) if(isPickupSpawned(pickup))then outputChatBox("The pickup your using is now available to use pick up again.",source) else outputChatBox("This pickup might be the last pickup to use ever again.",source) end end)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled