OnPlayerPickupUse: Difference between revisions
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*'''thePickupToUse''': | *'''thePickupToUse''': the [[pickup]] the [[player]] is standing on and is about to pick up. | ||
==Source== | ==Source== | ||
The [[event system#Event source|source]] of this event is the [[player]] that is standing on a pickup. | The [[event system#Event source|source]] of this event is the [[player]] that is standing on a pickup. |
Revision as of 21:49, 2 April 2018
This event is triggered when a player is standing on a pickup while not being in a vehicle.
Parameters
pickup thePickupToUse
Source
The source of this event is the player that is standing on a pickup.
Cancel effect
If this event is canceled, the player will not be able to pick up this pickup.
Example
This example outputs to the player that's using the pick that the pickup is either available/unavailable.
addEventHandler("onPlayerPickupUse",root,function(pickup) if(isPickupSpawned(pickup))then outputChatBox("The pickup your using is now available to use pick up again.",source) else outputChatBox("This pickup might be the last pickup to use ever again.",source) end end)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled