OnPlayerPrivateMessage: Difference between revisions

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(Created page with '__NOTOC__ {{Server event}} This event is triggered when a player sends a private message with ''msg'' command. ==Parameters== <syntaxhighlight lang="lua"> string message, player recipient </co…')
 
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==Example==  
==Example==  
This example blocks players sending a PM to a player named "Bob".
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- TODO
function blockPM(msg,r)
if (getPlayerName(r) == "Bob") then -- If they sent a PM to "Bob"
cancelEvent() -- Then cancel it
outputChatBox("Bob is not accepting PM's at this time.",source,255,0,0) -- And output it was cancelled.
end
end
addEventHandler("onPlayerPrivateMessage",getRootElement(),blockPM)
</syntaxhighlight>
</syntaxhighlight>
{{See also/Server event|Player events}}
{{See also/Server event|Player events}}
[[Category:Needs_Example]]

Revision as of 01:19, 16 August 2010

This event is triggered when a player sends a private message with msg command.

Parameters

string message, player recipient
  • message: A string representing the private message typed.
  • recipient: The player to whom the message is being sent.

Source

The source of this event is the player who sent the private message.

Cancel effect

If this event is canceled, the game's chat system won't deliver the message. You may use outputChatBox to send the messages then.

Example

This example blocks players sending a PM to a player named "Bob".

function blockPM(msg,r)
	if (getPlayerName(r) == "Bob") then -- If they sent a PM to "Bob"
		cancelEvent() -- Then cancel it
		outputChatBox("Bob is not accepting PM's at this time.",source,255,0,0) -- And output it was cancelled.
	end
end
addEventHandler("onPlayerPrivateMessage",getRootElement(),blockPM)

See Also

Player events


Event functions