OnPlayerPrivateMessage: Difference between revisions
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string message, player recipient | string message, player recipient | ||
</syntaxhighlight> | </syntaxhighlight> | ||
*'''message''': | *'''message''': a [[string]] representing the private message to be sent. | ||
*'''recipient''': | *'''recipient''': the [[player]] to whom the message is being sent. | ||
==Source== | ==Source== |
Revision as of 21:49, 2 April 2018
This event is triggered when a player sends a private message with msg command.
Parameters
string message, player recipient
- message: a string representing the private message to be sent.
- recipient: the player to whom the message is being sent.
Source
The source of this event is the player who sent the private message.
Cancel effect
If this event is canceled, the game's chat system won't deliver the message. You may use outputChatBox to send the messages then.
Example
This example blocks players sending a PM to a player named "Bob".
function blockPM(msg,r) if (getPlayerName(r) == "Bob") then -- If they sent a PM to "Bob" cancelEvent() -- Then cancel it outputChatBox("Bob is not accepting PM's at this time.",source,255,0,0) -- And output it was cancelled. end end addEventHandler("onPlayerPrivateMessage",getRootElement(),blockPM)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch