OnPlayerQuit: Difference between revisions
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m (See Also for server events) |
(added kick/ban reason, renamed old reason arg to quitType) |
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==Parameters== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
string reason | string quitType, string reason | ||
</syntaxhighlight> | </syntaxhighlight> | ||
*''' | *'''quitType''': How the player left. | ||
This argument can be: | |||
- "Unknown" | - "Unknown" | ||
- "Quit" | - "Quit" | ||
Line 16: | Line 16: | ||
- "Bad Connection" | - "Bad Connection" | ||
- "Timed out" | - "Timed out" | ||
*'''reason''': If the player was kicked or banned, the reason given goes here. If the player was '''not''' kicked or banned, this will be false. | |||
==Source== | ==Source== |
Revision as of 15:03, 17 May 2009
This event is triggered when a player disconnects from the server.
Parameters
string quitType, string reason
- quitType: How the player left.
This argument can be: - "Unknown" - "Quit" - "Kicked" - "Banned" - "Bad Connection" - "Timed out"
- reason: If the player was kicked or banned, the reason given goes here. If the player was not kicked or banned, this will be false.
Source
The source of this event is the player that left the server.
Example
This example gets the quitting client's name and outputs that he is gone
-- we register quitPlayer as a handler for the event function quitPlayer ( reason ) -- we store the player's name local quittingPlayerName = getClientName ( source ) -- and send the message to the server outputChatBox ( quittingPlayerName .. " has left the server (" .. reason .. ")" ) end addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayer )
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch