OnPlayerQuit: Difference between revisions
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-- we register quitPlayer as a handler for the event | -- we register quitPlayer as a handler for the event | ||
addEventHandler("onPlayerQuit", | addEventHandler("onPlayerQuit", root, | ||
function() | function(quitType) | ||
outputChatBox(getPlayerName(source).." has left the server (".. | outputChatBox(getPlayerName(source).." has left the server ("..quitType..")") | ||
end | end | ||
) | ) |
Latest revision as of 13:14, 25 January 2024
This event is triggered when a player disconnects from the server.
Parameters
string quitType, string reason, element responsibleElement
- quitType: How the player left. Possible values:
- "Unknown"
- "Quit"
- "Kicked"
- "Banned"
- "Bad Connection"
- "Timed out"
- reason: If the player was kicked or banned, the reason given goes here. If the player was not kicked or banned, this will be false.
- responsibleElement: The element that was responsible for kicking or banning the player. This is commonly another player, but can also be the console element.
Source
The source of this event is the player that left the server.
Cancel effect
This event cannot be canceled.
Example
This example gets a quitting player's name and outputs that they left the server.
-- we register quitPlayer as a handler for the event addEventHandler("onPlayerQuit", root, function(quitType) outputChatBox(getPlayerName(source).." has left the server ("..quitType..")") end )
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled