OnPlayerQuit: Difference between revisions
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{{See also/Server event|Player events}} | |||
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Revision as of 17:47, 12 January 2008
This event is triggered when a player disconnects from the server.
Parameters
string reason
- reason: A string containing the reason why the player left.
Quit reason string can be: - "Unknown" - "Quit" - "Kicked" - "Banned" - "Bad Connection" - "Timed out"
Source
The source of this event is the player that left the server.
Example
This example gets the quitting client's name and outputs that he is gone
-- we register quitPlayer as a handler for the event function quitPlayer ( reason ) -- we store the player's name local quittingPlayerName = getClientName ( source ) -- and send the message to the server outputChatBox ( quittingPlayerName .. " has left the server (" .. reason .. ")" ) end addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayer )
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch