OnPlayerScreenShot: Difference between revisions
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-- Receive screen shot result | -- Receive screen shot result | ||
addEventHandler( "onPlayerScreenShot", root, | addEventHandler( "onPlayerScreenShot", root, | ||
function ( theResource, status, | function ( theResource, status, pixels, timestamp, tag ) | ||
triggerClientEvent( root, "onMyClientScreenShot", resourceRoot, | triggerClientEvent( root, "onMyClientScreenShot", resourceRoot, pixels ) -- Relay to all players | ||
end | end | ||
) | ) | ||
Line 48: | Line 48: | ||
addEvent("onMyClientScreenShot",true) | addEvent("onMyClientScreenShot",true) | ||
addEventHandler( "onMyClientScreenShot", resourceRoot, | addEventHandler( "onMyClientScreenShot", resourceRoot, | ||
function( | function( pixels ) | ||
if image then | if image then | ||
destroyElement(image) | destroyElement(image) | ||
end | end | ||
image = dxCreateTexture( | image = dxCreateTexture( pixels ) | ||
end | end | ||
) | ) |
Revision as of 15:27, 23 January 2012
This event is triggered when the screen capture requested by takePlayerScreenShot has completed.
Parameters
resource theResource, string status, string imageData, int timestamp, string tag
- theResource: The resource which called takePlayerScreenShot
- status: The status of the event which can be one of three values:
- "ok" - The image capture was successful and imageData will contain a JPEG image.
- "disabled" - The image capture failed because the player has disabled screen uploads.
- "minimized" - The image capture failed because the player has minimized the screen. (i.e. alt-tabbed)
- imageData: A string which contains the JPEG image data. This can be saved with the file functions, or sent to players with triggerClientEvent or even -oh my god- uploaded to a web site.
- timestamp: The server tick count when the capture was taken.
- tag: The tag string passed to takePlayerScreenShot.
Source
The source of this event is the player
Example
This example captures the screen of a random player every 2 seconds and shows it to everyone:
Click to collapse [-]
Server-------------------------------------------------- -- Take screen shot every 2 seconds function doTakeScreenShot() takePlayerScreenShot( getRandomPlayer(), 320, 200 ) end setTimer(doTakeScreenShot, 2000, 0) -------------------------------------------------- -- Receive screen shot result addEventHandler( "onPlayerScreenShot", root, function ( theResource, status, pixels, timestamp, tag ) triggerClientEvent( root, "onMyClientScreenShot", resourceRoot, pixels ) -- Relay to all players end )
Click to collapse [-]
Client-------------------------------------------------- -- Turn image data into a texture at the client addEvent("onMyClientScreenShot",true) addEventHandler( "onMyClientScreenShot", resourceRoot, function( pixels ) if image then destroyElement(image) end image = dxCreateTexture( pixels ) end ) -------------------------------------------------- -- Show image addEventHandler( "onClientRender", root, function() if image then dxDrawImage( 100, 250, 320, 200, image ) end end )
Requirements
This template will be deleted.
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled