OnPlayerTarget: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server event}} | {{Server event}} | ||
This event is triggered when a player targets an element with his crosshair while aiming. It's triggered again when the player no longer targets anything. | This event is triggered when a player targets an element with his crosshair while aiming, or simply facing it while standing close. It's triggered again when the player no longer targets anything. | ||
==Parameters== | ==Parameters== |
Revision as of 00:26, 4 May 2008
This event is triggered when a player targets an element with his crosshair while aiming, or simply facing it while standing close. It's triggered again when the player no longer targets anything.
Parameters
element targettedElement
- targettedElement: The element the player is targetting. false if no element is being targetted anymore.
Source
The source of this event is the player that is targetting the element.
Example
This example does...
--This line does... blah() --This line does this... mooo
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch