OnPlayerTarget: Difference between revisions
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==See Also== | |||
{{ | ===Player events=== | ||
{{Player_events}} | |||
===Event functions=== | |||
{{Event functions}} |
Revision as of 02:16, 27 September 2018
This event is triggered when a player targets an element with his crosshair while aiming, or simply facing it while standing close. It's triggered again when the player no longer targets anything.
Parameters
element targettedElement
- targettedElement: the element the player is targetting. false if no element is being targetted anymore.
Source
The source of this event is the player that is targetting the element.
Example
Click to collapse [-]
Example 1 (Server)This example destroys a haystack when a player targets it. It only works with elements created by MTA.
addEventHandler ("onPlayerTarget", root, function(targetElem) if (isElement(targetElem)) and (getElementType(targetElem)=="object") and (getElementModel(targetElem)==3374) then destroyElement (targetElem) end end )
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled