OnPlayerTarget
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This event is triggered when a player targets an element with his crosshair while aiming, or simply facing it while standing close. It's triggered again when the player no longer targets anything.
Parameters
element targettedElement
- targettedElement: the element the player is targetting. false if no element is being targetted anymore.
Source
The source of this event is the player that is targetting the element.
Example
Click to collapse [-]
ServerThis example destroys a haystack when a player targets it
function onPlayerTarget ( targetElem ) -- if the targeted object is a haystack (an object with model ID 3374) remove it from the game if getElementType ( targetElem ) == "object" and getElementModel ( targetElem ) == 3374 then destroyElement ( targetElem ) end end addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTarget ) -- add above function as handler for targeting event
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled