Server-side event
onPlayerTeleport
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During each interval (player_teleport_alert), the server monitors player positions and checks for significant unexpected movements. If a player's position deviates beyond the defined threshold without using setElementPosition, this event will be fired.
The threshold can be configured using player_teleport_alert, which can be set between 5 and 500 (default: 100).
Parameters
None
Source
The source of this event is the player who triggered the teleport detection.
Canceling
Canceling this event has no effect.
Example
function handlePlayerTeleportCheat() outputChatBox("Stop teleporting!", source) end addEventHandler("onPlayerTeleport", root, handlePlayerTeleportCheat)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled