Server-side event
onPlayerTeleport
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During each interval (player_teleport_alert), the server monitors player positions and checks for significant unexpected movements. If a player's position deviates beyond the defined threshold without using setElementPosition, this event will be fired.
The threshold can be configured using player_teleport_alert, which can be set between 5 and 500 (default: 100).
Parameters
None
Source
The source of this event is the player who triggered the teleport detection.
Canceling
Canceling this event has no effect.
Example
This example will disconnect the suspected player from the server and display a warning about the teleport.
addEventHandler("onPlayerTeleport", root, function() kickPlayer(source, "AC", "You were disconnected from the server for attempting to teleport. If this was a mistake, please contact the administration.") end)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled