OnPlayerTriggerEventThreshold: Difference between revisions

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==Example==
==Example==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function processPlayerTriggerEventThreshold()
function processPlayerTriggerEventThreshold(eventName)
     kickPlayer(source, "Event spam")
     kickPlayer(source, "Event spam | Event name: " .. eventName)
end
end
addEventHandler("onPlayerTriggerEventThreshold", root, processPlayerTriggerEventThreshold)
addEventHandler("onPlayerTriggerEventThreshold", root, processPlayerTriggerEventThreshold)

Latest revision as of 13:52, 24 August 2025

BETA: NEW FEATURE (BUILD: 1.6.0 r22313)
This event is triggered when a player exceeds the maximum threshold for events via triggerServerEvent.

During each interval (player_triggered_event_interval), all usage of triggerServerEvent will be counted for each player. This includes registered events, non-registered events and non-remote events.

If the count exceeds max_player_triggered_events_per_interval, this event will be fired. The count is reset each interval.

You can set these options via setServerConfigSetting.

Parameters

ADDED/UPDATED IN VERSION 1.6.0 r23281:
eventName: the name of last called event.

Source

The source of this event is the player who exceeded the threshold.

Canceling

Canceling this event has no effect.

Example

function processPlayerTriggerEventThreshold(eventName)
    kickPlayer(source, "Event spam | Event name: " .. eventName)
end
addEventHandler("onPlayerTriggerEventThreshold", root, processPlayerTriggerEventThreshold)

See Also

Player events


Event functions