OnPlayerTriggerEventThreshold: Difference between revisions
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function processPlayerTriggerEventThreshold() | function processPlayerTriggerEventThreshold() | ||
kickPlayer(source, "Event spam") | kickPlayer(source, "Event spam") |
Revision as of 14:01, 27 November 2023
During each interval (player_triggered_event_interval), all usage of triggerServerEvent will be counted for each player. This includes registered events, non-registered events and non-remote events.
If the count exceeds max_player_triggered_events_per_interval, this event will be fired. The count is reset each interval.
You can set these options via setServerConfigSetting.
Parameters
None
Source
The source of this event is the player who exceeded the threshold.
Canceling
Canceling this event has no effect.
Example
function processPlayerTriggerEventThreshold() kickPlayer(source, "Event spam") end addEventHandler("onPlayerTriggerEventThreshold", root, processPlayerTriggerEventThreshold)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled