OnPlayerUnmute: Difference between revisions
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If this event is [[Event system#Canceling|canceled]], the player will not be unmuted. | If this event is [[Event system#Canceling|canceled]], the player will not be unmuted. | ||
==Example== | ==Example== | ||
This example outputs to chatbox the player name who's unmuted. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function unmuted() | |||
outputChatBox(getPlayerName(source) .. " has been unmuted", root, 255, 0, 0) | |||
end | |||
addEventHandler("onPlayerUnmute", root, unmuted) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Player events}} | {{See also/Server event|Player events}} |
Revision as of 20:34, 14 April 2013
This event is triggered when a player has been unmuted by setPlayerMuted.
Parameters
none
Source
The source of this event is the player that unmuted.
Cancel effect
If this event is canceled, the player will not be unmuted.
Example
This example outputs to chatbox the player name who's unmuted.
function unmuted() outputChatBox(getPlayerName(source) .. " has been unmuted", root, 255, 0, 0) end addEventHandler("onPlayerUnmute", root, unmuted)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled