OnPlayerUnmute: Difference between revisions
Jump to navigation
Jump to search
(Created page with "__NOTOC__ {{Server event}} This event is triggered when a player has been unmuted by setPlayerMuted. ==Parameters== ''none'' ==Cancel effect== If this event is [[Event syst...") |
No edit summary |
||
Line 5: | Line 5: | ||
==Parameters== | ==Parameters== | ||
''none'' | ''none'' | ||
==Source== | |||
The source of this event is the player that unmuted. | |||
==Cancel effect== | ==Cancel effect== |
Revision as of 20:32, 14 April 2013
This event is triggered when a player has been unmuted by setPlayerMuted.
Parameters
none
Source
The source of this event is the player that unmuted.
Cancel effect
If this event is canceled, the player will not be unmuted.
Example
-- TODO
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled